02 Blog
Notes.
Long-form thoughts on Rust, GPU, vector search, and the occasional graphics aside.
- TurboQuant + RaBitQ: a hybrid approach in Qdrant →
How I shipped a TurboQuant + RaBitQ hybrid in Qdrant 1.18.
- Polynomial autoencoder →
A closed-form autoencoder: PCA encoder + quadratic Ridge decoder. On FiQA it gives 4× compression of mxbai-embed-large-v1 at -0.88 p.p. NDCG@10, +1.34 p.p. over PCA. No SGD, no neural networks.
- Game of Life on a compute shader →
A WGSL implementation of Conway's Game of Life that uses tiles, a halo region, and a staging buffer to keep the update in-place on a single storage buffer without cross-workgroup races. ~280 lines of WGSL, runs in the browser.